Free 3D Model: Tutorials
Showing posts with label Tutorials. Show all posts
Showing posts with label Tutorials. Show all posts

Modeling Plant with 3ds Max Part 2

3ds max tutorial
3ds Max Tutorial

       Hello, welcome to the second session of this tutorial, let's get started. We are done with the plant pot, its time to create the leaves. If you missed the part 1, lets go back >> Part 1


1. Open the provided Diffused map in Photoshop to get the dimension of overall leaf size as shown in the image below.

3ds-max-tutorial
Fig.1

2. After we got the exact dimensions for the leaf size its time to create it inside 3ds max, so create a plane with the same dimensions later on once we fixed the texture then you can scale the size of leafs for different small and big sizes.

making-planes-with-3ds-max
Fig.2

3. Apply the texture as I am providing to you. Later I will show you briefly how to create the texture that I have created before. If you Apply the texture, you can see the branch is very small and tiny, not like the one we see on the real life plants, we will fix this next.

diffuse-map-3ds-max
Fig.3

4. Convert the plane to editable poly and then go to vertex mode, start pushing the vertices to top as image showing below to create the desired shape, and then add few extra edges along the way indicated in red, this will help us to bend the leaf smoothly.

3ds-max-leafes-diffuse-map
Fig.4

5. Deselected it and now you should have something like the image showing below.

3ds-max-rendering-tutorial
Fig. 5

6. Before bending the leaf its necessary to move its pivot point to the bottom side to keep the branches in one place, nice and neat. Note: in the image below the pivot point is not in the bottom you should move yours down right to bottom of the leaf branch.

texturing-editable-poly-with-3dsmax
Fig. 6

7. Select the 2 sides vertices and move them forward to achieve the curved shape, as the image showing below.

3dsmax-texturing
Fig. 7

8. Once you done, select the leaf and apply Bend modifier, follow along the image.

how-to-texturing-editable-poly-with-3dsmax
Fig. 8

9. Next step is to clone the leaf. In 3ds max, go to Tools then choose Array.

3dsmax-tutorial
Fig. 9

10. From the option box choose the settings you want to have, set the number of leaves you want, when I did this array operation I was in the top view port, as you can see I indicated the Z axis and the incremental value of 90 in the Z axis, before doing this operation make sure you are in the right view port to array or selected the right option.


3ds-max-array-tool
Fig. 10


10. And now you should have something like this.

3ds-max-array-tool
Fig. 10

10. Now use 3dsMax Scale tool and start scalling them in different shapes as the image showing below.

leaf-3dsmax-model

10. Your leafs are finished. We are ready to merge with the plant pot. See you at Part 3



Modeling Plant with 3ds Max Part 1

3ds max tutorial
3ds Max Tutorial

  Hai everyone, in this tutorial we will learn how to create palm plant , first we will model the plant pot and make the leaves, then add the textures to the model.
  I allready have the texture, this was the perfect one to start with, at the end of this tutorial you will be able to create any kind of opacity based plants, to start this tutorial you should have intermediate knowledge of 3ds Max, and also you will be needing these textures or you are more than welcome to use your owns. You can download the texture by click here. Let's start guys.

1. Open 3ds max and start with a Cylinder the settings are shown on the image below ( fig.1 ), you would be needing extra edges to shape this vase.

3ds max basic object
Fig.1

2. Convert the Cylinder to an Editable Poly, and then shape it as showing on the image (fig.2).

Fig.2

3. Select the top face and then use your Inset operation to give it a thickness.

Fig.3

4. Use the Bevel operation to shape it something like on the image showing.

Fig.4

5. To create the mud surface of the pot, still with the top face selected hold Shift on the keyboard and move up in the Z Axis and then choose Clone to Object operation and hit OK, this willgive you an independent polygon which we can use it as out pot mud surface, Scale it to fit the gap.

Fig. 5

6. At the moment we are done with the plant pot, its time to create the leaves. See you Part 2