Modeling Plant with 3ds Max Part 2 - Free 3D Model

Modeling Plant with 3ds Max Part 2

3ds max tutorial
3ds Max Tutorial

       Hello, welcome to the second session of this tutorial, let's get started. We are done with the plant pot, its time to create the leaves. If you missed the part 1, lets go back >> Part 1


1. Open the provided Diffused map in Photoshop to get the dimension of overall leaf size as shown in the image below.

3ds-max-tutorial
Fig.1

2. After we got the exact dimensions for the leaf size its time to create it inside 3ds max, so create a plane with the same dimensions later on once we fixed the texture then you can scale the size of leafs for different small and big sizes.

making-planes-with-3ds-max
Fig.2

3. Apply the texture as I am providing to you. Later I will show you briefly how to create the texture that I have created before. If you Apply the texture, you can see the branch is very small and tiny, not like the one we see on the real life plants, we will fix this next.

diffuse-map-3ds-max
Fig.3

4. Convert the plane to editable poly and then go to vertex mode, start pushing the vertices to top as image showing below to create the desired shape, and then add few extra edges along the way indicated in red, this will help us to bend the leaf smoothly.

3ds-max-leafes-diffuse-map
Fig.4

5. Deselected it and now you should have something like the image showing below.

3ds-max-rendering-tutorial
Fig. 5

6. Before bending the leaf its necessary to move its pivot point to the bottom side to keep the branches in one place, nice and neat. Note: in the image below the pivot point is not in the bottom you should move yours down right to bottom of the leaf branch.

texturing-editable-poly-with-3dsmax
Fig. 6

7. Select the 2 sides vertices and move them forward to achieve the curved shape, as the image showing below.

3dsmax-texturing
Fig. 7

8. Once you done, select the leaf and apply Bend modifier, follow along the image.

how-to-texturing-editable-poly-with-3dsmax
Fig. 8

9. Next step is to clone the leaf. In 3ds max, go to Tools then choose Array.

3dsmax-tutorial
Fig. 9

10. From the option box choose the settings you want to have, set the number of leaves you want, when I did this array operation I was in the top view port, as you can see I indicated the Z axis and the incremental value of 90 in the Z axis, before doing this operation make sure you are in the right view port to array or selected the right option.


3ds-max-array-tool
Fig. 10


10. And now you should have something like this.

3ds-max-array-tool
Fig. 10

10. Now use 3dsMax Scale tool and start scalling them in different shapes as the image showing below.

leaf-3dsmax-model

10. Your leafs are finished. We are ready to merge with the plant pot. See you at Part 3