![3d modeling tutorial 3d realistic modeling](https://1.bp.blogspot.com/-Es00CtLaE6s/UHV87zVR4wI/AAAAAAAABnU/fNzXK_Xyj84/s1600/3ds+max+tutorial+modeling+a+usb+flashdisk.jpg)
1. On the top viewport, click shapes and create a 'Rectangle', set its parameters : Length : 35, Width : 18, Corner Radius : 0.
![basic 3ds max modeling 3ds max rectangle](https://3.bp.blogspot.com/-OUoJXWbGWx0/UHV-Sb_HANI/AAAAAAAABnc/abbmd8hb2FE/s1600/How_to_creating_a_flash_disk_pt21.jpg)
Fig. 01
2. Convert the rectangle to an editable spline by right clicking it and then select “convert to: convert to editable spline”.
![3ds max sketch 3ds max editable spline](https://4.bp.blogspot.com/-9olzz7ZylFs/UHV-ToaZqxI/AAAAAAAABnk/sbq_L3X2j4A/s1600/How_to_creating_a_flash_disk_pt22.jpg)
Fig. 02
3. Select the ‘Spline’ and click the ‘Modify’ tab. Choose a ‘Segment’ spline selector and select the top segment.
![3ds max modeling tutorial 3ds max spline](https://4.bp.blogspot.com/-lz12vZHAeu0/UHV-U8bCz7I/AAAAAAAABns/Troff5wBnYc/s1600/How_to_creating_a_flash_disk_pt23.jpg)
Fig. 03.
4. Scroll down and ‘Divide’ the top segment become 2 segment. See Fig.04.
![3ds max modeling tutorial divide 3ds max sketch](https://2.bp.blogspot.com/-ddHyTwHQDl0/UHV-YLFPpKI/AAAAAAAABn0/wxUOBDeM25c/s1600/How_to_creating_a_flash_disk_pt24.jpg)
Fig. 04.
5. Turn to ‘Vertex’ selector, select the new vertex and pull up. See Fig. 05.
![3ds max modeling tutorial vertex 3ds max sketch](https://3.bp.blogspot.com/-L4wLNZVOAv0/UHV-ZYZzanI/AAAAAAAABn8/gz162XIFIow/s1600/How_to_creating_a_flash_disk_pt25.jpg)
Fig. 05.
6. Select these two vertex, and ‘Chamfer’ it with an amount 1.
![3ds max modeling tutorial spline chamfer 3ds max](https://1.bp.blogspot.com/-GwYl59pdcjo/UHV-a7vBTfI/AAAAAAAABoE/CZ948ZRQxao/s1600/How_to_creating_a_flash_disk_pt26.jpg)
Fig. 06.
7. Go to ‘Perspective’ view, scroll down the ‘Modifier List’, then select ‘Extrude’. Extrude the ‘Spline’ with an Amount : 9 and Segment : 4.
![3ds max modeling tutorial extrude 3ds max object](https://4.bp.blogspot.com/-6IKoKjkDbuI/UHV-cJqDkuI/AAAAAAAABoM/CbhtzMTgvBw/s1600/How_to_creating_a_flash_disk_pt27.jpg)
Fig. 07.
8. Still in ‘Perspective’ view, convert the object to an ‘Editable Poly’ by right clicking it and convert to an ‘Editable Poly’.
![3ds max modeling tutorial editable poly 3ds max](https://3.bp.blogspot.com/-PEBIGbWxKiI/UHV-dvHBT0I/AAAAAAAABoU/8Qq3HSIdagw/s1600/How_to_creating_a_flash_disk_pt28.jpg)
Fig. 08.
9. Select these 4 edges.
![3ds max modeling tutorial editable poly edges](https://3.bp.blogspot.com/-U5vTRxXJPco/UHZLE7ZWJsI/AAAAAAAABpc/41Ac8Lb8xNM/s1600/How_to_creating_a_flash_disk_pt3a.jpg)
Fig.09.
10. ‘Connect’ these 4 edges into a 6 segment.
![3ds max modeling tutorial editable poly connect](https://4.bp.blogspot.com/-xLOQdVxS80U/UHV-fQmGi2I/AAAAAAAABoc/oymr8vT0yO4/s1600/How_to_creating_a_flash_disk_pt29.jpg)
Fig. 10.
11. Select these edges and delete it by pressing ‘Ctrl+Backspace’.
![3ds max modeling tutorial 3d modeling in 3ds max](https://1.bp.blogspot.com/-1eJOuJiFF5k/UHV-hIWgK_I/AAAAAAAABok/1FjbEwIL3EA/s1600/How_to_creating_a_flash_disk_pt30.jpg)
Fig. 11.
12.Change into a ‘Polygon’ selector, select the polygon in the middle, and 'Inset' it with an amount 0.3.
![3ds max modeling tutorial inset 3ds max](https://4.bp.blogspot.com/-V5BokndhPgA/UHV-i8RhejI/AAAAAAAABos/mmNHL9_N770/s1600/How_to_creating_a_flash_disk_pt31.jpg)
Fig. 12.
13. Select these ‘Polygons’ and ‘Extrude’ with an amount 3, and click an ‘Apply’ button four times.
![3ds max modeling tutorial extrude 3ds max polygon](https://2.bp.blogspot.com/-JZi3TbWoFwc/UHV-lL2e1jI/AAAAAAAABo0/AeOyIpgvXVU/s1600/How_to_creating_a_flash_disk_pt32.jpg)
Fig. 13.
14. Still in ‘Perspective’ view, now we have this shape.
![3ds max modeling tutorial perspective 3ds max viewport](https://3.bp.blogspot.com/-PD6l4PS6FIQ/UHV-mcadQPI/AAAAAAAABo8/8vjKIz0b6kc/s1600/How_to_creating_a_flash_disk_pt33.jpg)
Fig. 14.
15. That’s the end of Part 2. For finishing the detail, I’m gonna make it in Part 3. Se you there!
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